The Settlers of Catan (english rules)
This document describes the basic rules of a very good board games which is quite
popular in germany. Some of the material here is certainly copyrighted, if the
document at it's whole breaks some copyright-rules as well please send me a note
and I'll remove the files from the website.
The goal of this game is to earn 10 points through builing houses
and towns. You are a Settler discovering a new island, you want to
settle down there, but many other people are doing the same.
The different landscapes and types of resources
There are six different kinds of landscapes on catan. Each one
(exept the desert) of them correspond to a differnt type of
resource.
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pasture (Weideland)
wool (Wolle)
sheep (Schaf)
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farmland (Ackerland)
corn (Getreide)
ear (Ährenbündel)
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fell (Hügelland)
loam (Lehm)
bricks (Bausteine)
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mountains (Gebirge)
ore (Erz)
lode (Erzgestein)
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forest (Wald)
wood (Holz)
trunk (Baumstämme)
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desert (Wüste ) doesn't give any
resource
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Rule of distance
You can only build a house if there are no other houses
or towns at the adjacent crosspoints.
Example: The houses with A are already build. You
can't build at the placed marked with a B, because they are
to near. C is allowed.
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Preparations
- shuffle the landscapes
- lay them on the table as shown on the left
- put harbors around there
- fill in the water-pieces
- put the numbered chips on the board, starting at a
landscape on the edge with the letter A going clockwise
like a spiral inside, leave the desert free (The bigger
the print of the number the more often it is thrown, the
red ones are the most frequent ones)
- put the thief on the desert
- let everyone throw the dice, to decide who is
beginning
- Forming a foundation
- the first player builds a house and an adjacent
road
- clockwise all others do this, too (notice the
distance-rule)
- the last player starts again: building a second
house and a road, he also gets resources from all
landscapes near to the house.
- anticlockwise back everyone does the same.
- Now the games starts with the first player.
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The Expensetable (Baukosten)
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English
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German
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expenses
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street
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Straße
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1 wood, 1 loam,
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house / settlement
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Siedlung
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1 wood, 1 loam,
1 corn, 1 wool
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town
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Stadt
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2 corn, 3 ore
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development
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Entwicklung
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1 corn, 1 sheep, 1 ore
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The Game
The player who is in turn throws the dice. Everyone having
a house adjacent to a landscape bearing this number gets one resource
of this type, for a town you earn two resourcecards. You don't get
anything if the landscape is blocked by the thief.
If a seven is thrown everyone has to count his cards, if he
got more the seven of them he has to give the half of his cards back
to the bank. In case a player holds an uneven number, then the number
of cards handed back is rounded down.
Now the player can buy...
- streets (Straßen) and houses (Siedlungen),
which he has to be build immediately and only next to
already existing streets. If you have no houses or streets left,
you can't build. If you have a streetline with more than five
streets you get the "Longest-Street"-Card with equals 2
goalpoints. The street may not be interrupted by a foreign house
or town. If someone builds a longer streetline, he gets the
card.
- towns (Städte) are replacing houses, they
also have to be placed immediately
- Development-cards (Entwicklungskarte) can not be used
until the next round and only one per turn
- Warrior (Ritter): If you use this card you may move
the thief to another landscape and steal one card of one of the
adjacent players. If you have more then 3 Warriors turned up
you also get the "Biggest Warrior Force"-Card which equals 2
Goalpoints, this card is always in possesion of the player with
the most warriors turned up. You can play the warrior even
before throwing the dice.
- 1 Goalpoint (Siegpunkt): Don't show this card, when
have think you'vewon the game, you reveal the card
- Improvement (Fortschrift): There are three different
improvements
- road system (Straßenbau): You can build two
streets immediately
- invention (Erfindung): Take two
resource-cards
- monopoly (Monopol): Choose a resourcetyp,
everyone bearing cards with this type has to give them to
you
- He can exchange cards with every other player any time
during his turn.
- If he got any harbours (through building a house or a
town nearby) he can exchange 3 same cards to 1 card free of choice
(general harbor) or 2 of a prechossen kind to 1 (special harbour).
If he has no habour at all he can exchange 4 of a kind to 1.
Some tips
- Try to get wood and loam at the beginning as there are needed
very often.
- Try to build next to all kinds of landscapes.
- Build next to landscapes with a big number, because they get
thrown more often.
- Habours are very useful especially when you have lots of
resourcecard of one type.
- Even if its not your turn, try to exchange cards with the
player who is.
translation by martin girschick, march
1999